If you look at ground-breaker Adobe, subscriptions have been very successful for the company and it was the first real-world use case for the post industry. This announcement is expected, as it was foreshadowed in October at Autodesk’s 2014 Investor Day by Andrew Anagnost, who is Senior VP, Industry Strategy & Marketing. This is only for standalone software, and the change does not impact the Entertainment Creation Suites or Network licenses at this point in time (expect news on that in the future).
The team including Jaime Leonard completed up to 300 VFX shots per episode across all eight episodes.įind out more about the work done by TFCC on Humans.Autodesk has announced that they will stop selling standalone perpetual licenses of their desktop software beginning on February 1, 2016. An Autodesk Flame was used to create an image and texture-overlaying technique that would change eye colour while interacting with both the characters’ natural eye colour and the lighting of the scene.Įach character’s eyes would then be tracked throughout every scene and the overlay effect applied and refined in Flame. This was exactly what we needed as I didn’t want another element to complicate the shooting days.ĭominic Thomson, creative director at TFCC, designed a specific kit for each of the synth eyes and tailored it to their look.
They gave us no restrictions they simply said: “Shoot what you need to for the scene and the eyes are our problem”. The Flying Colour Company pitched to me and they were really in tune creatively with what we were trying to achieve. This would enable us to connect with the synth characters without having the barrier of a coloured contact lens. It was important to retain the sense of realism: the eyes shouldn’t ever glow and the pupils had to contract and expand, the same as the actor’s human eyes. Doing it in post gave us much more freedom on the floor but also gave us creative control. We often had up to ten characters on set on any day, so there were clearly potential scheduling issues. My issue with contacts was that actors can only really wear them for eight hours at a time. I looked into two options: contact lenses or doing it in VFX. One of the synth rules is that a synth can never trick a human that they are human, so their eyes needed to be different from normality but still retain the realistic nature of the synth. Shimmering green denotes the synth is bonded to their primary user, but silver eyes mean the machine is un-bonded. The next and equally important decision was the synth eyes.
Writing in Broadcast magazine, Fry described the thought processes that went into deciding how to treat the Synth eyes and then acknowledged TFCC, praising the company for helping him to achieve his vision for the show.
The circa 300 shots comprised both invisible fixes – such as levelling out falling and fallen snow – and more complex VFX sequences including the creation of a gatehouse entrance to a military base and various stunt scenes.Ĭhris Fry, the series producer of C4/AMC’s Humans, has praised the work done by The Flying Colour Company (TFCC) on the 8×60-minute series. How it was done The Flying Colour Company provided on-set supervision for key VFX shots and followed the work through in post-production. This story can be read in its entirety here:Ĭomplete visual effects and post-production on the new series of the missing persons dramaīrief Complete visual effects and post-production on a new 8×60-minute missing persons investigation drama.
The company is currently recruiting for a permanent operator. TFCC has also installed a data storage server, purchased from ERA, that increases its in-house storage by 360 terabytes. Running on an HP Z840 workstation, the system was bought from XTFX and will be used initially by freelance artists. Visual effects firm The Flying Colour Company (TFCC) has installed an additional Autodesk Flame suite in its Carnaby Street facility.
The Flying Colour Company featured twice in this week’s Broadcast magazine (dated 14 October 2016), for both its new Flame suite and its work on The Missing 2 (pictured, above).īoth articles appeared in the Technology and Facilities section.